Post Description
Chaos Group, a leading provider of state of the art rendering solutions for the media, entertainment, and design industries, has released , is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. This release to V-Ray for 3ds Max 2017 introduces CPU and GPU-accelerated denoising. Now you can autmatically remove noise and cut render times by up to 50%.
Release notes:
Modified Features
VRayVolumeGrid
– Added channel data interval information to the cache info
– Create default lights for the GPU preview if there are none
– Rename “Analytic” scattering to “Approximate”
Bug Fixes
V-Ray
– 3ds Max was crashing when switching focus to it with a radio button active
– Fixed rendering slowdown on the main machine with DR since 3.40.01
– Enabled back running on Windows XP
– It was possible to add empty servers addresses for DR
V-Ray RT VRay 3ds max 2017 Crack
– Color mapping “Affect background” was not exported
– Crash with Ornatrix hairs placed on top of VRayDisplacementMod
– Region rendering with DR was very slow during ActiveShade
V-Ray RT GPU
– Enabled back VRayTriplanarTex for bump, since 3.40.01
– Misplaced bump map with UDIM tiling
– VRayBumpMtl was not working with VRayEdgesTex when the base material also has bump
VRayColor2Bump
– Bump effect was offset
VRayProxy
– Preview meshes were not loading when opening scenes with XRef scenes in them
VRayVolumeGrid
– Crash when deleting a light that is excluded in the GPU preview list
– Crash when loading a cache while RT is running
– Krakatoa and Stoke MX were using the same frame from the velocity field of imported caches
– Using Self-illumination, results were different according to number of rendering cores
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